U
    <®/e  ã                   @   sB   d Z ddlmZmZ ddlmZ G dd„ dejƒZdd„ ZdZ	d	S )
a  
This reader is based on the specification available from:
https://www.flipcode.com/archives/Quake_2_BSP_File_Format.shtml
and has been tested with a few sample files found using google.

.. note::
    This format cannot be automatically recognized, so the reader
    is not registered for use with :py:func:`PIL.Image.open()`.
    To open a WAL file, use the :py:func:`PIL.WalImageFile.open()` function instead.
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d	< |d
d…  	dd¡d }|rŽ|| j
d< d S )NÚPéd   é    é$   é(   ó    r   é    Únameé8   éX   Ú	next_name)Ú_modeÚfpÚreadÚi32Ú_sizer   Z_decompression_bomb_checkÚsizeÚseekÚsplitÚinfo)ÚselfÚheaderÚoffsetr   © r   ú4/tmp/pip-unpacked-wheel-esgj5yuu/PIL/WalImageFile.pyÚ_open"   s    
zWalImageFile._openc                 C   sR   | j sFtj | j| j¡| _ |  | j | jd | jd  ¡¡ |  	t
¡ tj | ¡S )Nr   r   )Zimr   ÚcoreÚnewÚmoder   Z	frombytesr   r   Z
putpaletteÚquake2paletteÚload)r   r   r   r   r$   4   s
    "
zWalImageFile.loadN)Ú__name__Ú
__module__Ú__qualname__ÚformatÚformat_descriptionr   r$   r   r   r   r   r      s   r   c                 C   s   t | ƒS )a2  
    Load texture from a Quake2 WAL texture file.

    By default, a Quake2 standard palette is attached to the texture.
    To override the palette, use the :py:func:`PIL.Image.Image.putpalette()` method.

    :param filename: WAL file name, or an opened file handle.
    :returns: An image instance.
    )r   )Úfilenamer   r   r   Úopen<   s    
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